gl_rasterizer: Fix polygon offset units
For some reason hardware divides polygon offset units by two. This is visible since drivers multiply the application requested polygon offset by two.pull/15/head
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e11afeb34d
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69c806feb6
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@ -1340,7 +1340,9 @@ void RasterizerOpenGL::SyncPolygonOffset() {
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state.polygon_offset.fill_enable = regs.polygon_offset_fill_enable != 0;
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state.polygon_offset.line_enable = regs.polygon_offset_line_enable != 0;
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state.polygon_offset.point_enable = regs.polygon_offset_point_enable != 0;
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state.polygon_offset.units = regs.polygon_offset_units;
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// Hardware divides polygon offset units by two
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state.polygon_offset.units = regs.polygon_offset_units / 2.0f;
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state.polygon_offset.factor = regs.polygon_offset_factor;
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state.polygon_offset.clamp = regs.polygon_offset_clamp;
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